Guild System
A guild is your own community on the server: a shared vault, guild missions that fill the treasury, a Guild Market, achievements and your own Guild Hall.
Creating a guild
- Reach level 350.
- Talk to Royal Guard Captain Lorence in Devias (215, 45).
- Choose the name and draw the guild mark.
- The guild master invites players and removes them, gives the ranks (Assistant, Battle Master), declares wars and makes alliances. Only he can disband the guild.
- A master with a reset takes up to 30 members (a Dark Lord 35). Without a reset, one member for every 10 levels (a Dark Lord also one for every 10 Command).
- Up to 3 guilds can make one alliance.
Captain Lorence opens the warehouse of the guild: one vault for all the members, every rank can use it.
The guild window (G)
- Guild, Members and Union - the guild, its members and the alliance.
- Hall - the teleport to the Guild Hall and, for the master, who may go there.
- Guild Board - the missions, the contracts, the treasury and the Guild Market.
- Achievements - the goals that unlock the Guild Hall.
Guild Coins
Guild Coins are the currency of the guild. They are not given to a player: every coin goes into the treasury of the guild.
- Earned by guild missions and contracts on the Guild Board.
- Spent in the Guild Market by the guild master and the assistant; the item goes to the inventory of the one who buys.
- What every member does counts together, on every server of the game.
Guild missions
The Guild Board lists the missions of the guild: hunting, events, PvP, raids on bosses and more. Any member can work on any open mission, and what all the members do counts together. When it is done, its coins go to the treasury, the server names the member who did the most, and the mission rests for 2 hours, then opens again from zero.
Contracts
Contracts bring more coins but have a time limit. Only the guild master starts one, paying its Zen. Done in time, it rests for 4 hours; not done in time, it can be started again.
Guild achievements
Goals of the whole guild in the Achievements window (G): hunting, events, PvP, bosses and more; everything the members do counts together. When all of them are done, the guild master unlocks the Guild Hall for good in the Achievements window for 50,000,000 Zen.
Guild Hall
The Guild Hall is a walled courtyard of your guild: in it you see only the members of your own guild.
- Go there from the guild window: G → Hall. Each teleport costs 1,000,000 Zen.
- The guild master chooses which ranks may go and can deny single members. Whoever may no longer be there (left the guild, denied) is moved out.
- Inside: a potion shop, a warehouse, the guild vault, the Chaos Goblin and training dummies.
Outside the ring no one can fight. In the ring the members of the guild fight each other without PK points and without the death penalty.
Wars and alliances
- The guild master can declare hostility to another guild and make an alliance of up to 3 guilds.
- Guilds and alliances fight for the castle in Castle Siege.