Gameplay Systems

Combo System

2 sections

A combo is a chain of three skills: one skill that starts it, then two different finishing skills, each quickly after the other. The hit of the third skill is a combo hit with much more damage. Every class can do combos.

Skills3
Time3 s between skills
Combo hitDouble damage + bonus
ClassesDK, DW, ELF, MG, DL

How to do it

  1. Use a starting skill of your class.
  2. Within 3 seconds use a finishing skill.
  3. Within 3 seconds more use another finishing skill: its hit is the combo.
  • The third skill must be different from the second one.
  • Any other skill in between, or a pause longer than 3 seconds, breaks the chain: start again.
  • A finishing skill without a starting one before it does nothing for the combo.
Combo damage

The combo hit does double damage plus (Strength + Agility + Energy) / 2, and more with the combo skill of the master tree.

Combos of the classes

DK

Dark Knight

e.g. Cyclone → Twisting Slash → Death Stab

1 · Start with

Falling SlashLungeUppercutCycloneSlash

2 · 3 · Then two different of

Twisting SlashRageful BlowDeath Stab

DW

Dark Wizard

e.g. Poison → Ice Storm → Aqua Beam

1 · Start with

PoisonIceLightning

2 · 3 · Then two different of

Ice StormAqua Beam

ELF

Fairy Elf

e.g. Multi-Shot → Starfall → Ice Arrow

1 · Start with

Triple ShotMulti-Shot

2 · 3 · Then two different of

StarfallIce Arrow

MG

Magic Gladiator

e.g. Spiral Slash → Power Slash → Flame Strike

1 · Start with

Spiral SlashFalling SlashLungeUppercutCycloneSlash

2 · 3 · Then two different of

Twisting SlashPower SlashFire SlashFlame StrikeGigantic Storm

DL

Dark Lord

e.g. Chaotic Diseier → Fire Burst → Fire Scream

1 · Start with

Chaotic Diseier

2 · 3 · Then two different of

Fire BurstFire Scream

The weapon skills (Falling Slash, Lunge, Uppercut, Cyclone, Slash) come with the weapon: they are the skill of the sword, axe or spear you hold.