Combo System
A combo is a chain of three skills: one skill that starts it, then two different finishing skills, each quickly after the other. The hit of the third skill is a combo hit with much more damage. Every class can do combos.
How to do it
- Use a starting skill of your class.
- Within 3 seconds use a finishing skill.
- Within 3 seconds more use another finishing skill: its hit is the combo.
- The third skill must be different from the second one.
- Any other skill in between, or a pause longer than 3 seconds, breaks the chain: start again.
- A finishing skill without a starting one before it does nothing for the combo.
The combo hit does double damage plus (Strength + Agility + Energy) / 2, and more with the combo skill of the master tree.
Combos of the classes
Dark Knight
e.g. Cyclone → Twisting Slash → Death Stab
1 · Start with
Falling SlashLungeUppercutCycloneSlash
2 · 3 · Then two different of
Twisting SlashRageful BlowDeath Stab
Dark Wizard
e.g. Poison → Ice Storm → Aqua Beam
1 · Start with
PoisonIceLightning
2 · 3 · Then two different of
Ice StormAqua Beam
Fairy Elf
e.g. Multi-Shot → Starfall → Ice Arrow
1 · Start with
Triple ShotMulti-Shot
2 · 3 · Then two different of
StarfallIce Arrow
Magic Gladiator
e.g. Spiral Slash → Power Slash → Flame Strike
1 · Start with
Spiral SlashFalling SlashLungeUppercutCycloneSlash
2 · 3 · Then two different of
Twisting SlashPower SlashFire SlashFlame StrikeGigantic Storm
Dark Lord
e.g. Chaotic Diseier → Fire Burst → Fire Scream
1 · Start with
Chaotic Diseier
2 · 3 · Then two different of
Fire BurstFire Scream
The weapon skills (Falling Slash, Lunge, Uppercut, Cyclone, Slash) come with the weapon: they are the skill of the sword, axe or spear you hold.